- cullFaceMode
CullFaceMode cullFaceMode [@property getter]
Returns the current cull face mode.
- cullFaceMode
CullFaceMode cullFaceMode [@property setter]
Sets the current cull face mode.
- debugMessageCallback
DebugMessageCallback debugMessageCallback [@property setter]
Sets a callback for debug messages
- depthFunc
DepthFunction depthFunc [@property getter]
Returns the current depth function.
- depthFunc
DepthFunction depthFunc [@property setter]
Changes the current depth function.
- frontFace
FrontFaceDirection frontFace [@property getter]
Returns the direction of front faces.
- frontFace
FrontFaceDirection frontFace [@property setter]
Changes the front face direction.
- lineWidth
float lineWidth [@property getter]
Returns the current line width.
- lineWidth
float lineWidth [@property setter]
Changes the current line width.
- logicOp
LogicOp logicOp [@property getter]
Returns the logical pixel operation for rendering.
- logicOp
LogicOp logicOp [@property setter]
Changes the logical pixel operation for rendering.
- minSampleShading
float minSampleShading [@property getter]
Returns the minimum rate at which sample shading takes place.
- minSampleShading
float minSampleShading [@property setter]
Changes the minimum rate at which sample shading takes place.
- pointSize
float pointSize [@property getter]
Returns the current point size.
- pointSize
float pointSize [@property setter]
Changes the current point size.
- primitiveRestartIndex
uint primitiveRestartIndex [@property getter]
Returns the primitive restart index.
- primitiveRestartIndex
uint primitiveRestartIndex [@property setter]
Changes the primitive restart index.
- blendFunc
void blendFunc(BlendingFactor sfactor, BlendingFactor dfactor)
- blendFunc
void blendFunc(uint buf, BlendingFactor sfactor, BlendingFactor dfactor)
- blendFunc
void blendFunc(BlendingFactor srcRGB, BlendingFactor dstRGB, BlendingFactor srcAlpha, BlendingFactor dstAlpha)
- blendFunc
void blendFunc(uint buf, BlendingFactor srcRGB, BlendingFactor dstRGB, BlendingFactor srcAlpha, BlendingFactor dstAlpha)
- clear
void clear(ClearBufferMask mask)
- debugMessageInsert
void debugMessageInsert(DebugSource source, DebugType type, uint id, DebugSeverity severity, string msg)
- depthRange
void depthRange(float nearVal, float farVal)
- depthRange
void depthRange(double nearVal, double farVal)
- polygonMode
void polygonMode(MaterialFace face, PolygonMode mode)
- polygonOffset
void polygonOffset(float factor, float units)
- sampleCoverage
void sampleCoverage(float value, bool invert)
- scissor
void scissor(int x, int y, uint width, uint height)
- scissorArray
void scissorArray(uint index, int[4][] v)
- scissorIndexed
void scissorIndexed(uint index, int left, int bottom, uint width, uint height)
- scissorIndexed
void scissorIndexed(uint index, int[4] v)
- stencilFunc
void stencilFunc(StencilFunction func, int ref_, uint mask)
- stencilOp
void stencilOp(StencilOp sfail, StencilOp dpfail, StencilOp dppass)
Wrapper "namespace" containing properties and stateless functions