opengl v1.0.1 (2020-03-13T07:38:57Z)
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GL.minSampleShading
opengl
d
GL
Returns the minimum rate at which sample shading takes place.
float
minSampleShading
[@property getter]
struct
GL
@
nogc
@
system
@
property
nothrow static
float
minSampleShading
(
)
float
minSampleShading
[@property setter]
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opengl
d
GL
properties
cullFaceMode
debugMessageCallback
depthFunc
frontFace
lineWidth
logicOp
minSampleShading
pointSize
primitiveRestartIndex
static functions
blendFunc
clear
debugMessageInsert
depthRange
polygonMode
polygonOffset
sampleCoverage
scissor
scissorArray
scissorIndexed
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stencilOp
Returns the minimum rate at which sample shading takes place.