DebugSeverity

Values

ValueMeaning
highGL_DEBUG_SEVERITY_HIGH

for any GL error, dangerous undefined behaviour, or any shader compiler and linker errors

mediumGL_DEBUG_SEVERITY_MEDIUM

for severe performance warnings, GLSL or other shader compiler and linker warnings, and use of currently deprecated behaviour

lowGL_DEBUG_SEVERITY_LOW

for performance warnings from redundant state changes and trivial undefined behaviour

notificationGL_DEBUG_SEVERITY_NOTIFICATION

for any message which is not an error or performance concern

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