glRenderbufferStorageMultisample

glRenderbufferStorageMultisample: man3/glRenderbufferStorageMultisample.xml

glRenderbufferStorageMultisample establishes the data storage, format, dimensions and number of samples of a renderbuffer object's image. The target of the operation, specified by target must be GL_RENDERBUFFER. internalformat specifies the internal format to be used for the renderbuffer object's storage and must be a color-renderable, depth-renderable, or stencil-renderable format. width and height are the dimensions, in pixels, of the renderbuffer. Both width and height must be less than or equal to the value of GL_MAX_RENDERBUFFER_SIZE. samples specifies the number of samples to be used for the renderbuffer object's image, and must be less than or equal to the value of GL_MAX_SAMPLES. If internalformat is a signed or unsigned integer format then samples must be less than or equal to the value of GL_MAX_INTEGER_SAMPLES. Upon success, glRenderbufferStorageMultisample deletes any existing data store for the renderbuffer image and the contents of the data store after calling glRenderbufferStorageMultisample are undefined.

@OpenGL_Version(OGLIntroducedIn.V3P0)
@OpenGL_Extension("GL_ARB_framebuffer_object")
fn_glRenderbufferStorageMultisample glRenderbufferStorageMultisample;

See Also

glGenRenderbuffers, glBindRenderbuffer, glRenderbufferStorage, glFramebufferRenderbuffer, glDeleteRenderbuffers

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