glGetVertexAttrib, glVertexAttribPointer
Copyright 2003-2005 3Dlabs Inc. Ltd. Copyright 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
Page generated by adrdox
glGetVertexAttribPointerv: man3/glGetVertexAttribPointerv.xml
glGetVertexAttribPointerv returns pointer information. index is the generic vertex attribute to be queried, pname is a symbolic constant indicating the pointer to be returned, and params is a pointer to a location in which to place the returned data. The pointer returned is a byte offset into the data store of the buffer object that was bound to the GL_ARRAY_BUFFER target (see glBindBuffer ) when the desired pointer was previously specified.
The state returned is retrieved from the currently bound vertex array object. The initial value for each pointer is 0.