glFramebufferTextureLayer

glFramebufferTextureLayer: man3/glFramebufferTextureLayer.xml

glFramebufferTextureLayer operates like glFramebufferTexture, except that only a single layer of the texture level, given by layer, is attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture.

glFramebufferTextureLayer is available only if the GL version is 3.2 or greater.

@OpenGL_Version(OGLIntroducedIn.V3P0)
@OpenGL_Extension("GL_ARB_framebuffer_object")
fn_glFramebufferTextureLayer glFramebufferTextureLayer;

See Also

glGenFramebuffers, glBindFramebuffer, glGenRenderbuffers, glFramebufferTexture, glFramebufferTextureFace

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