glCullFace specifies whether front- or back-facing facets are culled (as specified by ) when facet culling is enabled. Facet culling is initially disabled. To enable and disable facet culling, call the glEnable and glDisable commands with the argument GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons, and rectangles. glFrontFace specifies which of the clockwise and counterclockwise facets are front-facing and back-facing. See glFrontFace.
If mode is GL_FRONT_AND_BACK, no facets are drawn, but other primitives such as points and lines are drawn.
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glCullFace: man3/glCullFace.xml
glCullFace specifies whether front- or back-facing facets are culled (as specified by ) when facet culling is enabled. Facet culling is initially disabled. To enable and disable facet culling, call the glEnable and glDisable commands with the argument GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons, and rectangles. glFrontFace specifies which of the clockwise and counterclockwise facets are front-facing and back-facing. See glFrontFace.
If mode is GL_FRONT_AND_BACK, no facets are drawn, but other primitives such as points and lines are drawn.