glGenFramebuffers, glDeleteFramebuffers glBindFramebuffer
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glCheckFramebufferStatus: man3/glCheckFramebufferStatus.xml
glCheckFramebufferStatus queries the completeness status of the framebuffer object currently bound to target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. The return value is GL_FRAMEBUFFER_COMPLETE if the framebuffer bound to target is complete. Otherwise, the return value is determined as follows:
Additionally, if an error occurs, zero is returned.