glBlitFramebuffer

glBlitFramebuffer: man3/glBlitFramebuffer.xml

glBlitFramebuffer transfers a rectangle of pixel values from one region of the read framebuffer to another region in the draw framebuffer. mask is the bitwise OR of a number of values indicating which buffers are to be copied. The values are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. The pixels corresponding to these buffers are copied from the source rectangle bounded by the locations ( srcX0; srcY0 ) and ( srcX1; srcY1 ) to the destination rectangle bounded by the locations ( dstX0; dstY0 ) and ( dstX1; dstY1 ). The lower bounds of the rectangle are inclusive, while the upper bounds are exclusive. The actual region taken from the read framebuffer is limited to the intersection of the source buffers being transferred, which may include the color buffer selected by the read buffer, the depth buffer, and/or the stencil buffer depending on mask. The actual region written to the draw framebuffer is limited to the intersection of the destination buffers being written, which may include multiple draw buffers, the depth buffer, and/or the stencil buffer depending on mask. Whether or not the source or destination regions are altered due to these limits, the scaling and offset applied to pixels being transferred is performed as though no such limits were present. If the sizes of the source and destination rectangles are not equal, filter specifies the interpolation method that will be applied to resize the source image , and must be GL_NEAREST or GL_LINEAR. GL_LINEAR is only a valid interpolation method for the color buffer. If filter is not GL_NEAREST and mask includes GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT, no data is transferred and a GL_INVALID_OPERATION error is generated. If filter is GL_LINEAR and the source rectangle would require sampling outside the bounds of the source framebuffer, values are read as if the GL_CLAMP_TO_EDGE texture wrapping mode were applied. When the color buffer is transferred, values are taken from the read buffer of the read framebuffer and written to each of the draw buffers of the draw framebuffer. If the source and destination rectangles overlap or are the same, and the read and draw buffers are the same, the result of the operation is undefined.

@OpenGL_Version(OGLIntroducedIn.V3P0)
@OpenGL_Extension("GL_ARB_framebuffer_object")
fn_glBlitFramebuffer glBlitFramebuffer;

See Also

glReadPixels glCheckFramebufferStatus, glGenFramebuffers glBindFramebuffer glDeleteFramebuffers

Meta