glTextureView

glTextureView: man4/glTextureView.xml

glTextureView initializes a texture object as an alias, or view of another texture object, sharing some or all of the parent texture's data store with the initialized texture. texture specifies a name previously reserved by a successful call to glGenTextures but that has not yet been bound or given a target. target specifies the target for the newly initialized texture and must be compatible with the target of the parent texture, given in origtexture as specified in the following table: Original Target Compatible New Targets GL_TEXTURE_1D GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY GL_TEXTURE_2D GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY GL_TEXTURE_3D GL_TEXTURE_3D GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTUER_CUBE_MAP_ARRAY GL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE GL_TEXTURE_BUFFER GL_TEXTURE_1D_ARRAY GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY GL_TEXTURE_2D_ARRAY GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY GL_TEXTURE_CUBE_MAP_ARRAY GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTUER_CUBE_MAP_ARRAY GL_TEXTURE_2D_MULTISAMPLE GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MULTISAMPLE_ARRAY GL_TEXTURE_2D_MULTISAMPLE_ARRAY GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MULTISAMPLE_ARRAY The value of GL_TEXTURE_IMMUTABLE_FORMAT for origtexture must be GL_TRUE. After initialization, texture inherits the data store of the parent texture, origtexture and is usable as a normal texture object with target target. Data in the shared store is reinterpreted with the new internal format specified by internalformat. internalformat must be compatible with the internal format of the parent texture as specified in the following table: Class Internal Formats 128-bit GL_RGBA32F, GL_RGBA32UI, GL_RGBA32I 96-bit GL_RGB32F, GL_RGB32UI, GL_RGB32I 64-bit GL_RGBA16F, GL_RG32F, GL_RGBA16UI, GL_RG32UI, GL_RGBA16I, GL_RG32I, GL_RGBA16, GL_RGBA16_SNORM 48-bit GL_RGB16, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16UI, GL_RGB16I 32-bit GL_RG16F, GL_R11F_G11F_B10F, GL_R32F, GL_RGB10_A2UI, GL_RGBA8UI, GL_RG16UI, GL_R32UI, GL_RGBA8I, GL_RG16I, GL_R32I, GL_RGB10_A2, GL_RGBA8, GL_RG16, GL_RGBA8_SNORM, GL_RG16_SNORM, GL_SRGB8_ALPHA8, GL_RGB9_E5 24-bit GL_RGB8, GL_RGB8_SNORM, GL_SRGB8, GL_RGB8UI, GL_RGB8I 16-bit GL_R16F, GL_RG8UI, GL_R16UI, GL_RG8I, GL_R16I, GL_RG8, GL_R16, GL_RG8_SNORM, GL_R16_SNORM 8-bit GL_R8UI, GL_R8I, GL_R8, GL_R8_SNORM GL_RGTC1_RED GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1 GL_RGTC2_RG GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2 GL_BPTC_UNORM GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_BPTC_FLOAT GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT If the original texture is an array or has multiple mipmap levels, the parameters minlayer, numlayers, minlevel, and numlevels control which of those slices and levels are considered part of the texture. The minlevel and minlayer parameters are relative to the view of the original texture. If numlayers or numlevels extend beyond the original texture, they are clamped to the max extent of the original texture. If the new texture's target is GL_TEXTURE_CUBE_MAP, the clamped numlayers must be equal to 6. If the new texture's target is GL_TEXTURE_CUBE_MAP_ARRAY, then numlayers counts layer-faces rather than layers, and the clamped numlayers must be a multiple of 6. If the new texture's target is GL_TEXTURE_CUBE_MAP or GL_TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's levels must be equal. When the original texture's target is GL_TEXTURE_CUBE_MAP, the layer parameters are interpreted in the same order as if it were a GL_TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces. If target is GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_2D_MULTISAMPLE, numlayers must equal 1. The dimensions of the original texture must be less than or equal to the maximum supported dimensions of the new target. For example, if the original texture has a GL_TEXTURE_2D_ARRAY target and its width is greater than GL_MAX_CUBE_MAP_TEXTURE_SIZE, an error will be generated if glTextureView is called to create a GL_TEXTURE_CUBE_MAP view. Texture commands that take a level or layer parameter, such as glTexSubImage2D, interpret that parameter to be relative to the view of the texture. i.e. the mipmap level of the data store that would be updated via glTexSubImage2D would be the sum of level and the value of GL_TEXTURE_VIEW_MIN_LEVEL.

@OpenGL_Version(OGLIntroducedIn.V4P3)
@OpenGL_Extension("GL_ARB_texture_view")
fn_glTextureView glTextureView;

See Also

glTexStorage1D, glTexStorage2D, glTexStorage3D, glGetTexParameter.

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