glRenderbufferStorageMultisample

glNamedRenderbufferStorageMultisample: man4/glRenderbufferStorageMultisample.xml

glRenderbufferStorageMultisample and glNamedRenderbufferStorageMultisample establish the data storage, format, dimensions and number of samples of a renderbuffer object's image. For glRenderbufferStorageMultisample, the target of the operation, specified by target must be GL_RENDERBUFFER. For glNamedRenderbufferStorageMultisample, renderbuffer must be an ID of an existing renderbuffer object. internalformat specifies the internal format to be used for the renderbuffer object's storage and must be a color-renderable, depth-renderable, or stencil-renderable format. width and height are the dimensions, in pixels, of the renderbuffer. Both width and height must be less than or equal to the value of GL_MAX_RENDERBUFFER_SIZE. samples specifies the number of samples to be used for the renderbuffer object's image, and must be less than or equal to the value of GL_MAX_SAMPLES. If internalformat is a signed or unsigned integer format then samples must be less than or equal to the value of GL_MAX_INTEGER_SAMPLES. Upon success, glRenderbufferStorageMultisample and glNamedRenderbufferStorageMultisample delete any existing data store for the renderbuffer image and the contents of the data store after calling either of the functions are undefined.

@OpenGL_Version(OGLIntroducedIn.V3P0)
@OpenGL_Extension("GL_ARB_framebuffer_object")
fn_glRenderbufferStorageMultisample glRenderbufferStorageMultisample;

See Also

glGenRenderbuffers, glBindRenderbuffer, glNamedRenderbufferStorage, glRenderbufferStorage, glFramebufferRenderbuffer, glDeleteRenderbuffers

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