glNamedRenderbufferStorage

glNamedRenderbufferStorage: man4/glRenderbufferStorage.xml

glRenderbufferStorage is equivalent to calling glRenderbufferStorageMultisample with the samples set to zero, and glNamedRenderbufferStorage is equivalent to calling glNamedRenderbufferStorageMultisample with the samples set to zero. For glRenderbufferStorage, the target of the operation, specified by target must be GL_RENDERBUFFER. For glNamedRenderbufferStorage, renderbuffer must be a name of an existing renderbuffer object. internalformat specifies the internal format to be used for the renderbuffer object's storage and must be a color-renderable, depth-renderable, or stencil-renderable format. width and height are the dimensions, in pixels, of the renderbuffer. Both width and height must be less than or equal to the value of GL_MAX_RENDERBUFFER_SIZE. Upon success, glRenderbufferStorage and glNamedRenderbufferStorage delete any existing data store for the renderbuffer image and the contents of the data store after calling glRenderbufferStorage are undefined.

@OpenGL_Version(OGLIntroducedIn.V4P5)
@OpenGL_Extension("GL_ARB_direct_state_access")
fn_glNamedRenderbufferStorage glNamedRenderbufferStorage;

See Also

glGenRenderbuffers, glBindRenderbuffer, glNamedRenderbufferStorageMultisample, glRenderbufferStorageMultisample, glFramebufferRenderbuffer, glDeleteRenderbuffers

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