glInvalidateTexImage

glInvalidateTexImage: man4/glInvalidateTexImage.xml

glInvalidateTexSubImage invalidates all of a texture image. texture and level indicated which texture image is being invalidated. After this command, data in the texture image has undefined values. level must be greater than or equal to zero and be less than the base 2 logarithm of the maximum texture width, height, or depth. For textures of targets GL_TEXTURE_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE, or GL_TEXTURE_2D_MULTISAMPLE_ARRAY, level must be zero.

@OpenGL_Version(OGLIntroducedIn.V4P3)
@OpenGL_Extension("GL_ARB_invalidate_subdata")
fn_glInvalidateTexImage glInvalidateTexImage;

See Also

glInvalidateTexSubImage,, glInvalidateBufferSubData, glInvalidateBufferData, glInvalidateFramebuffer, glInvalidateSubFramebuffer.

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