glGetVertexAttrib, glVertexAttribBinding, glVertexAttribIPointer, glVertexAttribLPointer, glVertexAttribPointer
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glGetVertexArrayIndexed: man4/glGetVertexArrayIndexed.xml
glGetVertexArrayIndexediv and glGetVertexArrayIndexed64iv provide a way of querying parameters of an attribute at an user-specified index of a vertex array object. The vertex array object does not have to be bound to the rendering context at the time of the call, but must have been bound at least once prior to this call. The following parameter values can be retrieved with glGetVertexArrayIndexediv for each of the attributes defined for a vertex array object:
glGetVertexArrayIndexed64iv can be used to retrieve GL_VERTEX_BINDING_OFFSET parameter value for any of the attributes defined for a vertex array object. When pname is set to GL_VERTEX_BINDING_OFFSET, param returns a single value that is the byte offset of the first element in the bound buffer's data store. The initial value for this parameter is 0.