glGenVertexArrays, glIsVertexArray, glBindVertexArray
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glDeleteVertexArrays: man4/glDeleteVertexArrays.xml
glDeleteVertexArrays deletes n vertex array objects whose names are stored in the array addressed by arrays. Once a vertex array object is deleted it has no contents and its name is again unused. If a vertex array object that is currently bound is deleted, the binding for that object reverts to zero and the default vertex array becomes current. Unused names in arrays are silently ignored, as is the value zero.