glDeleteProgramPipelines

glDeleteProgramPipelines: man4/glDeleteProgramPipelines.xml

glDeleteProgramPipelines deletes the n program pipeline objects whose names are stored in the array pipelines. Unused names in pipelines are ignored, as is the name zero. After a program pipeline object is deleted, its name is again unused and it has no contents. If program pipeline object that is currently bound is deleted, the binding for that object reverts to zero and no program pipeline object becomes current.

@OpenGL_Version(OGLIntroducedIn.V4P1)
@OpenGL_Extension("GL_ARB_separate_shader_objects")
fn_glDeleteProgramPipelines glDeleteProgramPipelines;

See Also

glGenProgramPipelines, glBindProgramPipeline, glIsProgramPipeline, glUseProgramStages, glUseProgram

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