glBindBuffer, glGenBuffers, glGet
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glDeleteBuffers: man4/glDeleteBuffers.xml
glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers ). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object). glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.