glFenceSync, glIsSync glWaitSync
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glClientWaitSync: man4/glClientWaitSync.xml
glClientWaitSync causes the client to block and wait for the sync object specified by sync to become signaled. If sync is signaled when glClientWaitSync is called, glClientWaitSync returns immediately, otherwise it will block and wait for up to timeout nanoseconds for sync to become signaled. The return value is one of four status values:
glClientWaitSync is available only if the GL version is 3.2 or greater.