glBlendColor, glBlendEquation, glBlendFuncSeparate, glClear, glDrawBuffer, glEnable, glLogicOp, glStencilFunc
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glBlendFunc: man4/glBlendFunc.xml
Pixels can be drawn using a function that blends the incoming (source) RGBA values with the RGBA values that are already in the frame buffer (the destination values). Blending is initially disabled. Use glEnable and glDisable with argument GL_BLEND to enable and disable blending. glBlendFunc defines the operation of blending for all draw buffers when it is enabled. glBlendFunci defines the operation of blending for a single draw buffer specified by buf when enabled for that draw buffer. sfactor specifies which method is used to scale the source color components. dfactor specifies which method is used to scale the destination color components. Both parameters must be one of the following symbolic constants: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC1_COLOR, GL_ONE_MINUS_SRC1_COLOR, GL_SRC1_ALPHA, and GL_ONE_MINUS_SRC1_ALPHA. The possible methods are described in the following table. Each method defines four scale factors, one each for red, green, blue, and alpha. In the table and in subsequent equations, first source, second source and destination color components are referred to as R s0 G s0 B s0 A s0, R s1 G s1 B s1 A s1 and R d G d B d A d, respectively. The color specified by glBlendColor is referred to as R c G c B c A c. They are understood to have integer values between 0 and k R k G k B k A, where k c = 2 m c - 1 and m R m G m B m A is the number of red, green, blue, and alpha bitplanes. Source and destination scale factors are referred to as s R s G s B s A and d R d G d B d A. The scale factors described in the table, denoted f R f G f B f A, represent either source or destination factors. All scale factors have range 0 1. Parameter f R f G f B f A GL_ZERO 0 0 0 0 GL_ONE 1 1 1 1 GL_SRC_COLOR R s0 k R G s0 k G B s0 k B A s0 k A GL_ONE_MINUS_SRC_COLOR 1 1 1 1 - R s0 k R G s0 k G B s0 k B A s0 k A GL_DST_COLOR R d k R G d k G B d k B A d k A GL_ONE_MINUS_DST_COLOR 1 1 1 1 - R d k R G d k G B d k B A d k A GL_SRC_ALPHA A s0 k A A s0 k A A s0 k A A s0 k A GL_ONE_MINUS_SRC_ALPHA 1 1 1 1 - A s0 k A A s0 k A A s0 k A A s0 k A GL_DST_ALPHA A d k A A d k A A d k A A d k A GL_ONE_MINUS_DST_ALPHA 1 1 1 1 - A d k A A d k A A d k A A d k A GL_CONSTANT_COLOR R c G c B c A c GL_ONE_MINUS_CONSTANT_COLOR 1 1 1 1 - R c G c B c A c GL_CONSTANT_ALPHA A c A c A c A c GL_ONE_MINUS_CONSTANT_ALPHA 1 1 1 1 - A c A c A c A c GL_SRC_ALPHA_SATURATE i i i 1 GL_SRC1_COLOR R s1 k R G s1 k G B s1 k B A s1 k A GL_ONE_MINUS_SRC1_COLOR 1 1 1 1 - R s1 k R G s1 k G B s1 k B A s1 k A GL_SRC1_ALPHA A s1 k A A s1 k A A s1 k A A s1 k A GL_ONE_MINUS_SRC1_ALPHA 1 1 1 1 - A s1 k A A s1 k A A s1 k A A s1 k A In the table, i = min ⁡ A s k A - A d k A To determine the blended RGBA values of a pixel, the system uses the following equations: R d = min ⁡ k R R s ⁢ s R + R d ⁢ d R G d = min ⁡ k G G s ⁢ s G + G d ⁢ d G B d = min ⁡ k B B s ⁢ s B + B d ⁢ d B A d = min ⁡ k A A s ⁢ s A + A d ⁢ d A Despite the apparent precision of the above equations, blending arithmetic is not exactly specified, because blending operates with imprecise integer color values. However, a blend factor that should be equal to 1 is guaranteed not to modify its multiplicand, and a blend factor equal to 0 reduces its multiplicand to 0. For example, when sfactor is GL_SRC_ALPHA, dfactor is GL_ONE_MINUS_SRC_ALPHA, and A s is equal to k A, the equations reduce to simple replacement: R d = R s G d = G s B d = B s A d = A s
Incoming (source) alpha is correctly thought of as a material opacity, ranging from 1.0 ( K A ), representing complete opacity, to 0.0 (0), representing complete transparency. When more than one color buffer is enabled for drawing, the GL performs blending separately for each enabled buffer, using the contents of that buffer for destination color. (See glDrawBuffer.) When dual source blending is enabled (i.e., one of the blend factors requiring the second color input is used), the maximum number of enabled draw buffers is given by GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, which may be lower than GL_MAX_DRAW_BUFFERS.