glBindSampler

glBindSampler: man4/glBindSampler.xml

glBindSampler binds sampler to the texture unit at index unit. sampler must be zero or the name of a sampler object previously returned from a call to glGenSamplers. unit must be less than the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. When a sampler object is bound to a texture unit, its state supersedes that of the texture object bound to that texture unit. If the sampler name zero is bound to a texture unit, the currently bound texture's sampler state becomes active. A single sampler object may be bound to multiple texture units simultaneously.

glBindSampler is available only if the GL version is 3.3 or higher.

@OpenGL_Version(OGLIntroducedIn.V3P3)
@OpenGL_Extension("GL_ARB_sampler_objects")
fn_glBindSampler glBindSampler;

See Also

glGenSamplers, glDeleteSamplers, glGet, glSamplerParameter, glGetSamplerParameter, glGenTextures, glBindTexture, glDeleteTextures

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