glActiveTexture

glActiveTexture: man4/glActiveTexture.xml

glActiveTexture selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at least 80.

@OpenGL_Version(OGLIntroducedIn.V1P3)
fn_glActiveTexture glActiveTexture;

See Also

glGenTextures, glBindTexture, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDeleteTextures glIsTexture, glTexImage1D, glTexImage2D, glTexImage2DMultisample, glTexImage3D, glTexImage3DMultisample, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter,

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