gluNurbsCurve

gluNurbsCurve: man2/gluNurbsCurve.xml

Use gluNurbsCurve to describe a NURBS curve. When gluNurbsCurve appears between a gluBeginCurve / gluEndCurve pair, it is used to describe a curve to be rendered. Positional, texture, and color coordinates are associated by presenting each as a separate gluNurbsCurve between a gluBeginCurve / gluEndCurve pair. No more than one call to gluNurbsCurve for each of color, position, and texture data can be made within a single gluBeginCurve / gluEndCurve pair. Exactly one call must be made to describe the position of the curve (a type of GLU_MAP1_VERTEX_3 or GLU_MAP1_VERTEX_4 ). When gluNurbsCurve appears between a gluBeginTrim / gluEndTrim pair, it is used to describe a trimming curve on a NURBS surface. If type is GLU_MAP1_TRIM_2, then it describes a curve in two-dimensional ( and ) parameter space. If it is GLU_MAP1_TRIM_3, then it describes a curve in two-dimensional homogeneous (,, and ) parameter space. See the gluBeginTrim reference page for more discussion about trimming curves.

To define trim curves that stitch well, use gluPwlCurve.

@OpenGL_Version(OGLIntroducedIn.Unknown)
fn_gluNurbsCurve gluNurbsCurve;

See Also

gluBeginCurve, gluBeginTrim, gluNewNurbsRenderer, gluPwlCurve

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