gluLoadSamplingMatrices

gluLoadSamplingMatrices: man2/gluLoadSamplingMatrices.xml

gluLoadSamplingMatrices uses model, perspective, and view to recompute the sampling and culling matrices stored in nurb. The sampling matrix determines how finely a NURBS curve or surface must be tessellated to satisfy the sampling tolerance (as determined by the GLU_SAMPLING_TOLERANCE property). The culling matrix is used in deciding if a NURBS curve or surface should be culled before rendering (when the GLU_CULLING property is turned on). gluLoadSamplingMatrices is necessary only if the GLU_AUTO_LOAD_MATRIX property is turned off (see gluNurbsProperty ). Although it can be convenient to leave the GLU_AUTO_LOAD_MATRIX property turned on, there can be a performance penalty for doing so. (A round trip to the GL server is needed to fetch the current values of the modelview matrix, projection matrix, and viewport.)

@OpenGL_Version(OGLIntroducedIn.Unknown)
fn_gluLoadSamplingMatrices gluLoadSamplingMatrices;

See Also

gluGetNurbsProperty, gluNewNurbsRenderer, gluNurbsProperty

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