glArrayElement, glBindBuffer, glClientActiveTexture, glColorPointer, glDisableClientState, glDrawArrays, glDrawElements, glDrawRangeElements, glEdgeFlagPointer, glEnableClientState, glFogCoordPointer, glIndexPointer, glInterleavedArrays, glMultiDrawArrays, glMultiDrawElements, glMultiTexCoord, glNormalPointer, glPopClientAttrib, glPushClientAttrib, glSecondaryColorPointer, glTexCoord, glVertexAttribPointer, glVertexPointer
Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
glTexCoordPointer: man2/glTexCoordPointer.xml
glTexCoordPointer specifies the location and data format of an array of texture coordinates to use when rendering. size specifies the number of coordinates per texture coordinate set, and must be 1, 2, 3, or 4. type specifies the data type of each texture coordinate, and stride specifies the byte stride from one texture coordinate set to the next, allowing vertices and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.) If a non-zero named buffer object is bound to the GL_ARRAY_BUFFER target (see glBindBuffer ) while a texture coordinate array is specified, pointer is treated as a byte offset into the buffer object's data store. Also, the buffer object binding ( GL_ARRAY_BUFFER_BINDING ) is saved as texture coordinate vertex array client-side state ( GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING ). When a texture coordinate array is specified, size, type, stride, and pointer are saved as client-side state, in addition to the current vertex array buffer object binding. To enable and disable a texture coordinate array, call glEnableClientState and glDisableClientState with the argument GL_TEXTURE_COORD_ARRAY. If enabled, the texture coordinate array is used when glArrayElement, glDrawArrays, glMultiDrawArrays, glDrawElements, glMultiDrawElements, or glDrawRangeElements is called.
glTexCoordPointer is available only if the GL version is 1.1 or greater. For OpenGL versions 1.3 and greater, or when the ARB_multitexture extension is supported, glTexCoordPointer updates the texture coordinate array state of the active client texture unit, specified with glClientActiveTexture. Each texture coordinate array is initially disabled and isn't accessed when glArrayElement, glDrawElements, glDrawRangeElements, glDrawArrays, glMultiDrawArrays, or glMultiDrawElements is called. Execution of glTexCoordPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined. glTexCoordPointer is typically implemented on the client side. Texture coordinate array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.