glIndexMask

glIndexMask: man2/glIndexMask.xml

glIndexMask controls the writing of individual bits in the color index buffers. The least significant n bits of mask, where n is the number of bits in a color index buffer, specify a mask. Where a 1 (one) appears in the mask, it's possible to write to the corresponding bit in the color index buffer (or buffers). Where a 0 (zero) appears, the corresponding bit is write-protected. This mask is used only in color index mode, and it affects only the buffers currently selected for writing (see glDrawBuffer ). Initially, all bits are enabled for writing.

@OpenGL_Version(OGLIntroducedIn.V1P0)
fn_glIndexMask glIndexMask;

See Also

glColorMask, glDepthMask, glDrawBuffer, glIndex, glIndexPointer, glStencilMask

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