glEnd

glBegin: man2/glBegin.xml

glBegin and glEnd delimit the vertices that define a primitive or a group of like primitives. glBegin accepts a single argument that specifies in which of ten ways the vertices are interpreted. Taking n as an integer count starting at one, and N as the total number of vertices specified, the interpretations are as follows: Only a subset of GL commands can be used between glBegin and glEnd. The commands are glVertex, glColor, glSecondaryColor, glIndex, glNormal, glFogCoord, glTexCoord, glMultiTexCoord, glVertexAttrib, glEvalCoord, glEvalPoint, glArrayElement, glMaterial, and glEdgeFlag. Also, it is acceptable to use glCallList or glCallLists to execute display lists that include only the preceding commands. If any other GL command is executed between glBegin and glEnd, the error flag is set and the command is ignored. Regardless of the value chosen for mode, there is no limit to the number of vertices that can be defined between glBegin and glEnd. Lines, triangles, quadrilaterals, and polygons that are incompletely specified are not drawn. Incomplete specification results when either too few vertices are provided to specify even a single primitive or when an incorrect multiple of vertices is specified. The incomplete primitive is ignored; the rest are drawn. The minimum specification of vertices for each primitive is as follows: 1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for a polygon. Modes that require a certain multiple of vertices are GL_LINES (2), GL_TRIANGLES (3), GL_QUADS (4), and GL_QUAD_STRIP (2).

@OpenGL_Version(OGLIntroducedIn.V1P0)
fn_glEnd glEnd;

See Also

glArrayElement, glCallList, glCallLists, glColor, glEdgeFlag, glEvalCoord, glEvalPoint, glFogCoord, glIndex, glMaterial, glMultiTexCoord, glNormal, glSecondaryColor, glTexCoord, glVertex, glVertexAttrib

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