glDrawElements

glDrawElements: man2/glDrawElements.xml

glDrawElements specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL function to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and so on, and use them to construct a sequence of primitives with a single call to glDrawElements. When glDrawElements is called, it uses count sequential elements from an enabled array, starting at indices to construct a sequence of geometric primitives. mode specifies what kind of primitives are constructed and how the array elements construct these primitives. If more than one array is enabled, each is used. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are constructed. Vertex attributes that are modified by glDrawElements have an unspecified value after glDrawElements returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawElements executes. Attributes that aren't modified maintain their previous values.

glDrawElements is available only if the GL version is 1.1 or greater. glDrawElements is included in display lists. If glDrawElements is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their values affect display lists when the lists are created, not when the lists are executed.

@OpenGL_Version(OGLIntroducedIn.V1P1)
fn_glDrawElements glDrawElements;

See Also

glArrayElement, glColorPointer, glDrawArrays, glDrawRangeElements, glEdgeFlagPointer, glFogCoordPointer, glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer, glSecondaryColorPointer, glTexCoordPointer, glVertexPointer

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