glDeleteTextures

glDeleteTextures: man2/glDeleteTextures.xml

glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures ). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture). glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

glDeleteTextures is available only if the GL version is 1.1 or greater.

@OpenGL_Version(OGLIntroducedIn.V1P1)
fn_glDeleteTextures glDeleteTextures;

See Also

glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter, glPrioritizeTextures, glTexImage1D, glTexImage2D, glTexParameter

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