glColorTable

glColorTable: man2/glColorTable.xml

glColorTable may be used in two ways: to test the actual size and color resolution of a lookup table given a particular set of parameters, or to load the contents of a color lookup table. Use the targets GL_PROXY_* for the first case and the other targets for the second case. If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer ) while a color table is specified, data is treated as a byte offset into the buffer object's data store. If target is GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE, glColorTable builds a color lookup table from an array of pixels. The pixel array specified by width, format, type, and data is extracted from memory and processed just as if glDrawPixels were called, but processing stops after the final expansion to RGBA is completed. The four scale parameters and the four bias parameters that are defined for the table are then used to scale and bias the R, G, B, and A components of each pixel. (Use glColorTableParameter to set these scale and bias parameters.) Next, the R, G, B, and A values are clamped to the range 0 1. Each pixel is then converted to the internal format specified by internalformat. This conversion simply maps the component values of the pixel (R, G, B, and A) to the values included in the internal format (red, green, blue, alpha, luminance, and intensity). The mapping is as follows: Internal Format Red Green Blue Alpha Luminance Intensity GL_ALPHA A GL_LUMINANCE R GL_LUMINANCE_ALPHA A R GL_INTENSITY R GL_RGB R G B GL_RGBA R G B A Finally, the red, green, blue, alpha, luminance, and/or intensity components of the resulting pixels are stored in the color table. They form a one-dimensional table with indices in the range 0 width - 1. If target is GL_PROXY_*, glColorTable recomputes and stores the values of the proxy color table's state variables GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, and GL_COLOR_TABLE_INTENSITY_SIZE. There is no effect on the image or state of any actual color table. If the specified color table is too large to be supported, then all the proxy state variables listed above are set to zero. Otherwise, the color table could be supported by glColorTable using the corresponding non-proxy target, and the proxy state variables are set as if that target were being defined. The proxy state variables can be retrieved by calling glGetColorTableParameter with a target of GL_PROXY_*. This allows the application to decide if a particular glColorTable command would succeed, and to determine what the resulting color table attributes would be. If a color table is enabled, and its width is non-zero, then its contents are used to replace a subset of the components of each RGBA pixel group, based on the internal format of the table. Each pixel group has color components (R, G, B, A) that are in the range 0.0 1.0. The color components are rescaled to the size of the color lookup table to form an index. Then a subset of the components based on the internal format of the table are replaced by the table entry selected by that index. If the color components and contents of the table are represented as follows: Representation Meaning r Table index computed from R g Table index computed from G b Table index computed from B a Table index computed from A Li Luminance value at table index i Ii Intensity value at table index i Ri Red value at table index i Gi Green value at table index i Bi Blue value at table index i Ai Alpha value at table index i then the result of color table lookup is as follows: Resulting Texture Components Table Internal Format R G B A GL_ALPHA R G B Aa GL_LUMINANCE Lr Lg Lb At GL_LUMINANCE_ALPHA Lr Lg Lb Aa GL_INTENSITY Ir Ig Ib Ia GL_RGB Rr Gg Bb A GL_RGBA Rr Gg Bb Aa When GL_COLOR_TABLE is enabled, the colors resulting from the pixel map operation (if it is enabled) are mapped by the color lookup table before being passed to the convolution operation. The colors resulting from the convolution operation are modified by the post convolution color lookup table when GL_POST_CONVOLUTION_COLOR_TABLE is enabled. These modified colors are then sent to the color matrix operation. Finally, if GL_POST_COLOR_MATRIX_COLOR_TABLE is enabled, the colors resulting from the color matrix operation are mapped by the post color matrix color lookup table before being used by the histogram operation.

glColorTable is present only if ARB_imaging is returned when glGetString is called with an argument of GL_EXTENSIONS. If target is set to GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE, then width must be a power of two or a GL_INVALID_VALUE error is generated.

@OpenGL_Version(OGLIntroducedIn.Unknown)
@OpenGL_Extension("GL_ARB_imaging")
fn_glColorTable glColorTable;

See Also

glColorSubTable, glColorTableParameter, glCopyColorTable, glCopyColorSubTable, glGetColorTable

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