glBlendColor

glBlendColor: man2/glBlendColor.xml

The GL_BLEND_COLOR may be used to calculate the source and destination blending factors. The color components are clamped to the range 0 1 before being stored. See glBlendFunc for a complete description of the blending operations. Initially the GL_BLEND_COLOR is set to (0, 0, 0, 0).

glBlendColor is part of the ARB_imaging subset. glBlendColor is present only if ARB_imaging is returned when glGetString is called with GL_EXTENSIONS as its argument.

@OpenGL_Version(OGLIntroducedIn.V1P4)
@OpenGL_Extension("GL_ARB_imaging")
fn_glBlendColor glBlendColor;

See Also

glBlendEquation, glBlendFunc, glGetString

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