opengl ~master (2020-03-13T07:38:57Z)
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GL.minSampleShading
opengl
d
GL
Changes the minimum rate at which sample shading takes place.
float
minSampleShading
[@property getter]
float
minSampleShading
[@property setter]
struct
GL
@
nogc
@
system
@
property
nothrow static
float
minSampleShading
(
float
val
)
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opengl
d
GL
properties
cullFaceMode
debugMessageCallback
depthFunc
frontFace
lineWidth
logicOp
minSampleShading
pointSize
primitiveRestartIndex
static functions
blendFunc
clear
debugMessageInsert
depthRange
polygonMode
polygonOffset
sampleCoverage
scissor
scissorArray
scissorIndexed
stencilFunc
stencilOp
Changes the minimum rate at which sample shading takes place.