glStencilFuncSeparate

glStencilFuncSeparate: man4/glStencilFuncSeparate.xml

Stenciling, like depth-buffering, enables and disables drawing on a per-pixel basis. You draw into the stencil planes using GL drawing primitives, then render geometry and images, using the stencil planes to mask out portions of the screen. Stenciling is typically used in multipass rendering algorithms to achieve special effects, such as decals, outlining, and constructive solid geometry rendering. The stencil test conditionally eliminates a pixel based on the outcome of a comparison between the reference value and the value in the stencil buffer. To enable and disable the test, call glEnable and glDisable with argument GL_STENCIL_TEST. To specify actions based on the outcome of the stencil test, call glStencilOp or glStencilOpSeparate. There can be two separate sets of func, ref, and mask parameters; one affects back-facing polygons, and the other affects front-facing polygons as well as other non-polygon primitives. glStencilFunc sets both front and back stencil state to the same values, as if glStencilFuncSeparate were called with face set to GL_FRONT_AND_BACK. func is a symbolic constant that determines the stencil comparison function. It accepts one of eight values, shown in the following list. ref is an integer reference value that is used in the stencil comparison. It is clamped to the range 0 2 n - 1, where n is the number of bitplanes in the stencil buffer. mask is bitwise ANDed with both the reference value and the stored stencil value, with the ANDed values participating in the comparison. If represents the value stored in the corresponding stencil buffer location, the following list shows the effect of each comparison function that can be specified by func. Only if the comparison succeeds is the pixel passed through to the next stage in the rasterization process (see glStencilOp ). All tests treat values as unsigned integers in the range 0 2 n - 1, where n is the number of bitplanes in the stencil buffer. The following values are accepted by func :

Initially, the stencil test is disabled. If there is no stencil buffer, no stencil modification can occur and it is as if the stencil test always passes.

@OpenGL_Version(OGLIntroducedIn.V2P0)
fn_glStencilFuncSeparate glStencilFuncSeparate;

See Also

glBlendFunc, glDepthFunc, glEnable, glLogicOp, glStencilFunc, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate

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