glTranslatef

glTranslate: man2/glTranslate.xml

glTranslate produces a translation by x y z. The current matrix (see glMatrixMode ) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument: 1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1 If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated. Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

@OpenGL_Version(OGLIntroducedIn.V1P0)
fn_glTranslatef glTranslatef;

See Also

glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale

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