glCompressedTexSubImage3D

glCompressedTexSubImage3D: man2/glCompressedTexSubImage3D.xml

Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable and disable three-dimensional texturing, call glEnable and glDisable with argument GL_TEXTURE_3D. glCompressedTexSubImage3D redefines a contiguous subregion of an existing three-dimensional texture image. The texels referenced by data replace the portion of the existing texture array with x indices xoffset and xoffset + width - 1, and the y indices yoffset and yoffset + height - 1, and the z indices zoffset and zoffset + depth - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect. format must be an extension-specified compressed-texture format. The format of the compressed texture image is selected by the GL implementation that compressed it (see glTexImage3D ) and should be queried at the time the texture was compressed with glGetTexLevelParameter. If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer ) while a texture image is specified, data is treated as a byte offset into the buffer object's data store.

glCompressedTexSubImage3D is available only if the GL version is 1.3 or greater.

@OpenGL_Version(OGLIntroducedIn.V1P3)
fn_glCompressedTexSubImage3D glCompressedTexSubImage3D;

See Also

glActiveTexture, glColorTable, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glConvolutionFilter1D, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawPixels, glMatrixMode, glPixelStore, glPixelTransfer, glTexEnv, glTexGen, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter

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