glDrawArrays

glDrawArrays: man4/glDrawArrays.xml

glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays. When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed and how the array elements construct those primitives. Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. Attributes that aren't modified remain well defined.

GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater.

@OpenGL_Version(OGLIntroducedIn.V1P1)
fn_glDrawArrays glDrawArrays;

See Also

glDrawArraysInstanced, glDrawElements, glDrawRangeElements,

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