glCullFace

glCullFace: man4/glCullFace.xml

glCullFace specifies whether front- or back-facing facets are culled (as specified by ) when facet culling is enabled. Facet culling is initially disabled. To enable and disable facet culling, call the glEnable and glDisable commands with the argument GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons, and rectangles. glFrontFace specifies which of the clockwise and counterclockwise facets are front-facing and back-facing. See glFrontFace.

If mode is GL_FRONT_AND_BACK, no facets are drawn, but other primitives such as points and lines are drawn.

@OpenGL_Version(OGLIntroducedIn.V1P0)
fn_glCullFace glCullFace;

See Also

glEnable, glFrontFace

Meta