glRenderbufferStorage

glRenderbufferStorage: man3/glRenderbufferStorage.xml

glRenderbufferStorage is equivalent to calling glRenderbufferStorageMultisample with the samples set to zero. The target of the operation, specified by target must be GL_RENDERBUFFER. internalformat specifies the internal format to be used for the renderbuffer object's storage and must be a color-renderable, depth-renderable, or stencil-renderable format. width and height are the dimensions, in pixels, of the renderbuffer. Both width and height must be less than or equal to the value of GL_MAX_RENDERBUFFER_SIZE. Upon success, glRenderbufferStorage deletes any existing data store for the renderbuffer image and the contents of the data store after calling glRenderbufferStorage are undefined.

@OpenGL_Version(OGLIntroducedIn.V3P0)
@OpenGL_Extension("GL_ARB_framebuffer_object")
fn_glRenderbufferStorage glRenderbufferStorage;

See Also

glGenRenderbuffers, glBindRenderbuffer, glRenderbufferStorageMultisample, glFramebufferRenderbuffer, glDeleteRenderbuffers

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