glIsVertexArray

glIsVertexArray: man3/glIsVertexArray.xml

glIsVertexArray returns GL_TRUE if array is currently the name of a renderbuffer object. If renderbuffer is zero, or if array is not the name of a renderbuffer object, or if an error occurs, glIsVertexArray returns GL_FALSE. If array is a name returned by glGenVertexArrays, by that has not yet been bound through a call to glBindVertexArray, then the name is not a vertex array object and glIsVertexArray returns GL_FALSE.

@OpenGL_Version(OGLIntroducedIn.V3P0)
@OpenGL_Extension("GL_ARB_vertex_array_object")
fn_glIsVertexArray glIsVertexArray;

See Also

glGenVertexArrays, glBindVertexArray, glDeleteVertexArrays

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