glColorMaterial

glColorMaterial: man2/glColorMaterial.xml

glColorMaterial specifies which material parameters track the current color. When GL_COLOR_MATERIAL is enabled, the material parameter or parameters specified by mode, of the material or materials specified by face, track the current color at all times. To enable and disable GL_COLOR_MATERIAL, call glEnable and glDisable with argument GL_COLOR_MATERIAL. GL_COLOR_MATERIAL is initially disabled.

glColorMaterial makes it possible to change a subset of material parameters for each vertex using only the glColor command, without calling glMaterial. If only such a subset of parameters is to be specified for each vertex, calling glColorMaterial is preferable to calling glMaterial. Call glColorMaterial before enabling GL_COLOR_MATERIAL. Calling glDrawElements, glDrawArrays, or glDrawRangeElements may leave the current color indeterminate, if the color array is enabled. If glColorMaterial is enabled while the current color is indeterminate, the lighting material state specified by face and mode is also indeterminate. If the GL version is 1.1 or greater, and GL_COLOR_MATERIAL is enabled, evaluated color values affect the results of the lighting equation as if the current color were being modified, but no change is made to the tracking lighting parameter of the current color.

@OpenGL_Version(OGLIntroducedIn.V1P0)
fn_glColorMaterial glColorMaterial;

See Also

glColor, glColorPointer, glDrawArrays, glDrawElements, glDrawRangeElements, glEnable, glLight, glLightModel, glMaterial

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